CrowdTwist UX Redesign

User Research

UX Strategy

A person works at a laptop
A person works at a laptop
A person works at a laptop

Timeline

June - December 2019

June - December 2019

Platform

Responsive web

Responsive web

Role

UX Developer

UX Developer

Tools

Sketch, Vue

Sketch, Vue

Project Overview

Project Summary

CrowdTwist is a SaaS loyalty platform with clients such as LEGO, Pepsi, and Budweiser. As we began to draw in larger contracts that demanded more complex features, the user experience of Control Center, our self-service B2B platform, fell by the wayside. As a result, the overall experience was confusing for many first-time users, requiring more hands-on assistance and training by our in-house Solutions Architects.

Problems

  • Platform was feature-rich but difficult to use

  • Features were not scalable, and as a result, extremely clunky

Scope and Constraints

  • Lack of dedicated time and resources for project: we had several client projects to work on in tandem

  • Small team: myself and another designer

Design Process

Gathering Data

We held 13 structured feedback sessions with stakeholders across the organization, including client success managers, solutions architects, and engineers. The topics covered were focused on features that were most commonly used by our clients and coincidentally also hadn’t been given a whole lot of attention in some time. We formatted sessions as a structured discussion followed by an exercise, including card sorting, sketching, and storyboarding. On our own, we conducted moderated testing sessions and an audit of all features, including:


  • Activities: ways for members of a loyalty program to earn points such as completing a survey, following on a social media outlet, or uploading a receipt

  • Rewards: as the name suggests, different rewards that a member could earn (e.g., digital download, coupon, or a physical product)

  • Text Keys: (nearly) all textual parts of our B2C products could be replaced to either customize to the company’s brand identity or as a translation (e.g., “Hello” can be changed to “Hey!” in English and “Hej hej!” in Swedish)

Synthesis and Prototyping

After synthesizing all of the data from the feedback sessions and audits, we focused our efforts on improving the user experience of the three previously mentioned products. Our findings led us to improvements that could be made (such as reducing cognitive overload and simplifying restrictive user flows), which we then mapped on a prioritization matrix. We identified feature redesigns with the lowest amount of engineering and design effort as the best place to start.


Starting with one of the least feature-rich products (albeit still a very dense product), Text Keys, we sketched several screens in two versions: one version for a US-only program and one for a multinational program. My teammate and I agreed that an interactive prototype would give users a better feel for the final product than a clickable prototype, which led me to use Vue and Bootstrap.

Current Status

The redesign project was paused indefinitely in December 2019 due to the acquisition of CrowdTwist by Oracle.

Gallery

Rewards manager wizard
Rewards manager wizard
User flow of existing rewards manager wizard
User flow of existing rewards manager wizard
Card sorting activity completed during a feedback session
Card sorting activity completed during a feedback session
Prioritization matrix of UX redesign initiative
Prioritization matrix of UX redesign initiative
Proposed information architecture of Control Center platform
Proposed information architecture of Control Center platform

© 2017-2024 Becca Lee Bae

© 2017-2024 Becca Lee Bae

© 2017-2024 Becca Lee Bae